A downloadable game for Windows

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In my game you will.... a marshmallow that must defend herself and her campfire so she doesn't die. Chop trees, collect loot from them, talk to the guests that constantly come to your camp and try to solve their problems, as it can give you a good catch, but you can also go bust. 

It should be noted that the game is in its early stages of development, in the course of its updates will improve both graphics and gameplay.


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Click download now to get access to the following files:

TheFear.exe 91 MB

Comments

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Hello there! I really like the progress you're making! The boss fights surprised me and are something I would have never thought of. My comment is actually shorter this time, because I can't think of any new ideas. Simply continue like this and try to stay motivated. By the way, did I miss an update? I think I did. Anyway, keep it up and have a nice day!

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i do new attacks for bosses, thank you, i love you, bro, im so sad without your comments actually :)

In the new update I will add and improve the atmosphere of the game, once again I will say that I am very happy that you watch and play my game, I do not care about gaps, because you play for a long time and the only one who tests and(I hope) enjoy it. You give me a lot of motivation!

Hey! I'm impressed how fast you added the new environments. I now took the time to play as long as I could (which is theoretically endlessly long) and I think the game is too easy. I chopped a bunch of trees and then I could play half an hour using all the items and wood and without having to take down another tree. Other things I noticed (of course I do another list) :
- at some point, the guests stopped coming
- the spikes just cancel each other out -> what's the point?
- fire-item is still op
- the days are extremely long (5 min/day and I played 10 days before it became boring)
I think I didn't mention these before, because I thought that might sound like I didn't like TheFear. But I'm sure you understand some criticism of this kind.
Anyway, I really am a fan of where this is going, so keep it up and have a wonderful day!

Bro! You've been playing an indie developer's game for over a MONTH! And the update I posted before is just cosmetic(for now), I'll check out what's causing the problem with the guests. The next update will include a book of achievements :) (It will be a mix of encyclopedia, bestiary), bosses and of course the limit of logs on the map. This update will be the biggest of all time. Once again, Bro, you're the best!

As it is almost tradition by now, another comment from me! :)
But I don't have much to say this time. Just continue like that, and I always like to play the new versions. The new animals and guests (I want the encyclopedia), I noticed some more sound design, footsteps (nice little detail), collision...
I also see you're still working on the day-night cycle and another idea I had for the ambience would be weather: rain or fog? You don't have to do all of my ideas or be overwhelmed, I can however do what I want and share them anyway:
- skins to unlock and buy from a shop
- weather as mentioned
 [...the ideas are getting more abstract now...]
- a tent to sleep and pass the night
- a level system with increasing difficulty (for beginners and advanced players)
Well, I did actually have much to say. Nonetheless, keep being motivated & inspired, don't feel forced to do anything you don't want and have a great day!

You, so far, are the only one who gives me ideas that I didn't know I had, but that I myself would like to see in my game. I will try to add most of them in a short time and improve them further, and then I will implement the difficult ideas in terms of implementation one by one after another. Thank you for being there :)

Okay, that update came fast and it's great! You already included foxes, fast moving squirrels (good idea), a day-night cycle, a new power-up (a bit op) and also guests!

I think you have enough ideas and inspiration and my only new idea would be an enemy that circles around the campfire with a decreasing radius. One 'problem' though that you might not be aware of: The best strategy I found is to harvest trees, clicking on each one three times like a berserk. When the screen is full of stuff and the fire almost extinguished, you have enough wood to refill the campfire and satisfy a guest. Then repeat. My mouse and my index finger feel abused now... but I got over 2000 wood, 70 health packs, 50 campfire lives... :D

What you can do is to maybe spread the trees all across the screen (more than 3, 20?). This makes it more like a forest and less efficient to only harvest the trees.

That's just one possibility, do what you feel is best for the game, don't overwork yourself and have a nice day! :)

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Hello! Thank you for another opinion and ideas, you say your finger hurts? I think that's a good reason to leave an impression of the game in your mind :). The enemy circling the fire is a good idea, I will definitely get to it in the future. At the moment I'm adding progress saving and adding menus, fixing bugs somewhere. By the way, your 2 thousand trees - this is nothing more than the score, which is composed of picked up logs and killing monsters (for each a different price). With best wishes, Mr. Zephyr.

Hi!
First of all, I really like the concept to protect the campfire from whatever comes out of the forest and I was a bit frightened when the first bear came.
I know that you are still developing, however what I think could make the game better is the following:
- the player should chop the tree automatically if he stands under the tree because clicking three times is annoying :)
- day/night cycle so that the night is even scarier
- bears, water etc come faster later on so that the difficulty increases
- more enemies/things for more variety (fox, badger, etc; stronger ones move slower)
- a main menu (with highscore, play button and maybe an encyclopedia of the discovered enemies, if you add more)

Maybe you have other interesting ideas, but hopefully I could help or give some inspiration. Keep it up!

Hello! Thank you for your interesting ideas and suggestions, I will definitely consider and maybe add some of them, for they include the ones I had originally planned. Thanks again for your comment.